How to Add to your Generator

It can be a little confusing to find where to put new picture files for the generator. Here is where I will explain where they go.

VX Ace’s Generator takes pictures from a “Generator” folder on your computer. You cannot import/export parts using the Resource Manager, you need to go looking for the folder yourself.

Note: Every new project you open will use this one folder, so you don’t have to worry about adding new parts for each project. However, because of this, I strongly recommend that you back up any files that you plan on replacing with new ones! Otherwise, you may have trouble getting them back.

Let’s find the Generator folder.

You’ll find it in the place where you installed VX Ace(for example, on my computer it is found under C:\Program Files\Enterbrain\RPG Maker VX Ace). It will not be in the “Common Files” folder!

Once you find the folder, inside you’ll find two more folders, titled “Face” and “Mini”. It should be fairly obvious what each is for: Face is for faces, and Mini is for sprites.

Inside each folder will be two more folders, for Male and Female. You will also find some files outside of the two folders. These parts are used for both genders!

For Sprites:

To add a part to the generator, it needs a certain name so that the generator will recognize it. Let’s say you wanted to add a new clothing piece. The file will have to be named “Cloth#”, with the # representing the number it will be in the list.

Note: There must always be two digits for the part number! The first 9 must be labelled as 01, 02, 03, etc.

The following are sprite part names that the generator recognizes:

  • Acc1
  • Acc2
  • Beard
  • Cloak
  • Cloth
  • Ears
  • Eyes
  • FrontHair
  • Glasses
  • Kemono (Animal Ears)
  • RearHair
  • Tail
  • Wing

Note: When adding accessories, always be careful of which group you put it in. Acc2 will always overlay Acc1!

Also something to note, the generator, as far as we know, only works for 96 x 128 spritesheets. You can’t use the generator to make larger sprites.

For Faces:

Pretty much the same as sprites, but some of the files have different names. These are the names for face parts:

  • Acc1
  • Acc2
  • Beard
  • Face
  • Ears
  • Eyebrows
  • Eyes
  • FrontHair
  • Glasses
  • Kemono
  • Mouth
  • Neck
  • Nose
  • RearHair
  • Tattoo


Side Note:

Don’t be afraid to think outside the box when adding/making new parts! If you can imagine it, there will be a way to do it! For example, if something doesn’t look right on one layer, or you can’t add it to the one that seems the most obvious, add it to another layer! There is no absolute limit set to what you can do.


8 responses to “How to Add to your Generator

  1. Is it possible to, for example, have more than 8 different color sets for a single clothing piece on a sprite by widening the sprite sheet for that clothing item?

      • Aww…suckish! Well, I guess there’s always the option to create additional sheets for more color options.

      • Thanks for the tutorial, by the way! The default parts have far too few modern-day clothing options, and I’d been wanting to create an RPG that takes place in modern-day North America (a setting very rarely seen in RPGs), and have been wanting to make characters with common North American clothing.

  2. None of the links work for me can someone upload them to dropbox so I can download them please, I’d be eternally grateful.

  3. I have a random question to ask, honestly not sure if you can help, but… Since the original files for Faces, Clothes and whatnot are 128 x 128 (I think) is it possible to make the generator not trim them down to 96×96? I’d prefer to see the full image instead of just the centre (does that make sense at all? I speak of character faces).

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